Despite its name, Dark Messiah of Might and Magic has very little in common
with previous
Might
and Magic games, other than the fact that it is (apparently) set in the same
universe.
Rather than continuing the franchise’s traditional role-playing approach,
developer
Arkane
and publisher
Ubisoft
have opted for a much more action-oriented take on proceedings. But before all
you
Oblivion
fans out there get too excited, Dark Messiah is much more akin to the average
first-person shooter than it is to Bethesda’s action RPG epic.
For a start, Dark Messiah’s single-player story features no custom character
creation element. It’s possible to level up your character a little as you
progress, but you begin the game the same as every other player; in the shoes of
Sareth, promising student of dodgy-looking mage Phenrig.
Also, rather than allowing you to independently scour the land looking for
adventure, Dark Messiah forces you down a fairly linear path. There are some
diverging storylines and different endings, but don’t expect too many
opportunities to exercise your free will.
There are plenty of dungeons to explore and oodles of items to uncover, but
Dark Messiah’s emphasis is firmly on the hacking, slashing and spell zapping
side of things.
Based on an enhanced version of the
Half-Life
2 engine, the game boasts ‘realistic’ physics, which basically translates
into alternative methods of offing your enemies – kick them off cliffs, kick
them onto spikes, kick them into fires, kick stuff at them and so on.
Yes, there’s quite a lot of kicking involved. At first this is mildly
amusing, but the fun wears off reasonably quickly and the limits of the
developers’ imagination soon become apparent.
The main problem with Dark Messiah is that it’s heavily bogged down by
technical issues – and we don’t mean the occasional missing texture or camera
quirk. We tried the game on two different systems, both of which far exceeded
the game’s relatively demanding system recommendations and, in both cases,
experienced repeated crashes and lock ups.
On one system the game suffered from such severe jerkiness that it was
rendered completely unplayable. In the end, we turned off just about all the
advanced graphical effects (ignoring the suggested higher settings), at which
point, the game played okay, but looked dreadful.
It’s not just us, either. Pay a visit to any relevant forum and, while a
significant number of people seem to have encountered very few or no issues at
all, you’ll also find hundreds of disgruntled users complaining about freezes on
loading screens (although loading times can last so long, it’s quite hard to
tell), blank screens instead of
full
motion video (FMV) cut scenes and even random in-game glitches where items
disappear or crash the game. At the time of writing, Ubisoft has yet to issue a
patch.
It’s a shame, because somewhere within Dark Messiah of Might and Magic
there’s a fairly decent game trying to get out. The multi-player portion, in
particular, shows a lot of promise with novel takes on deathmatch, arena and
capture the flag modes as well as an intriguing team objective-based Crusade
mode.
Graphics and sound are pretty good too, assuming you get the game to run
smoothly.
But, while a patch to fix some or all of the game’s technical troubles is
almost certainly on its way, we still feel awkward recommending a product that
might not work properly off the shelf.
If it ain’t broke, don’t fix it, as the saying goes. But if it is broke, then
please for heaven’s sake wait until it’s fixed before foisting it on the general
public and ruining everybody’s fun.
UPDATE:
As we went to press, a patch of fixes and some technical recommendations
were released by Ubisoft. It’s too early to tell whether these will address all
of the game’s issues, although our initial experiences are encouraging.
Either way, the game should never have gone to retail in such a state. If it
ain’t broke, don’t fix it, as the saying goes. But if it is broke, then please
for heaven’s sake wait until it’s fixed before foisting it on the general public
and ruining everybody’s fun.
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