Gift and gadget site
Iwantoneofthose.com
(Iwoot.com) has bridged the gap between reality and
Second
Life by allowing customers to buy products from within the virtual world.
Although other retailers run outlets in Second Life, visitors cannot
purchase physical products without clicking through to the company's standard
online store.
Iwoot.com's new Second Life island allows users to buy real items
without having to step out of the virtual world.
Second Life has its own currency, Linden Dollars, which can be
bought by residents with their own money using a
PayPal
account. Linden Dollars even have a quoted exchange rate against the US dollar.
Tim Booth, creative director at Iwoot.com, said: "This is a fantastic
exercise for us. The new store gives us the opportunity to be imaginative and to
experiment.
"We can explore which products are successful, and see whether the most
popular items in the real world are also a hit in Second Life."
The Iwoot.com island comprises five buildings which spell out the company
name when observed from above, taking up 65,536 square metres of virtual land
and featuring a lighthouse, beach, maze and product gallery.
The letter 'i' contains a marketplace to which about a dozen of the most
active and creative Second Life gadget builders will be invited to
showcase and market their work, while the dot on the 'i' is represented by a
lighthouse.
Iwoot.com will not charge residents or take any commission from their sales
within the marketplace. Residents can send submissions for consideration to the
company's 'Support IWOOT' avatar.
The 'w' houses the Iwoot.com shop where a selection of products will appear
for purchase.
Visitors will send their avatar to the store, where they will be able to
select whichever items they wish to purchase.
After taking their purchase to the virtual counter, their avatar will then
pay for it in Linden Dollars from their Second Life account.
This means that shoppers only have to provide their delivery address and do
not have to create an account with Iwoot.com to buy goods.
"A 3D virtual space is undoubtedly what the internet will become, even if it
takes a few years to get there," said Booth.
"This project gives us the opportunity to see how much fun we can make our
store in another dimension, unfettered by the laws of physics and where the only
limit is our imagination."
Booth told
vnunet.com
that "shopping is not just a transaction" and that he sees the online shopping
experience becoming much more like the high street where the ambience and social
aspects are as much part of the experience as buying anything.
Reader comments