Squad-based multiplayer shooting
Section 8 resembles old squad-based multiplayer shooters such as Starsiege: Tribes and Planetside.
The single-player campaign is no more than a tutorial that introduces the game’s concepts, and is quite boring when compared with playing against up to 32 human players.
Section 8 tries to emphasise good team play rather than accuracy and reflexes. When players zoom in, they automatically lock onto a target, removing the need for precise aiming. Some might consider this a dumbing down of shooting games, catering for console players who can’t aim as precisely with gamepads as PC gamers can with a mouse.
The game doesn't use pre-set character classes, but instead lets players customise their own combinations of weapons and equipment. Players are split into squads, and are dropped onto the battlefield in pods. Every player has a jetpack to leap over high walls and into enemy fortresses.
Money and victory points are earned for each round, from scoring kills and hacking into control objectives. This is then spent on vehicles and upgrades, such as a two-legged walker, a tank, or to deploy a sentry turret. Additional points can be earned by completing challenges within a set time limit, such as escorting a convoy or planting a bomb.
Section 8 won't be to everyone's taste: the visuals are fair, with some levels looking breathtaking and others merely bland. With good players, the multiplayer mode is great fun, requiring plenty of coordination and different tactics.
However, if you don’t have a good internet connection, avoid Section 8 as the single-player campaign is dull.
Our verdict
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