A follow-up that proves two worlds aren’t always better than one
Two Worlds II is a game you will have trouble finding in the shops.
Not because it's selling out, but because, for the most part, it never reached the shops in the first place.
Despite having been available in mainland Europe since November last year, the game's UK release has suffered numerous delays and distribution problems and is currently only available in boxed form from Amazon or as a download via www.direct2drive.co.uk.
A fantasy action role-playing game with a textbook swords-and-sorcery setting, the game lets you develop a character over a lengthy series of quests. The story, in which your character sets out on a journey across the treacherous lands of Antaloor in order to rescue his sister, is not particularly original or even well told but the game's large open universe is surprisingly varied; Antaloor is certainly a much more interesting and imaginative place to spend time in than it was in the game's 2007 precursor.
Unfortunately, it's likely your enjoyment will be marred by some unavoidable issues. Two Worlds II is a phenomenally inconsistent game where presentation, technical and control elements can vary radically in quality from one moment to the next. Combine this with repetitive quests and downright awful voice acting, and Two Worlds II can sometimes be a hard game to love.
If you can put up with these issues, Two Worlds II has a lot to offer. But with many high-quality RPG games doing the rounds - including Dragon Age II and the upcoming Witcher 2 - this flawed fantasy sequel could find itself being overlooked.
Read more reviews
Two Worlds II is a phenomenally inconsistent game where presentation, technical and control elements can vary quite radically in quality from one moment to the next. If you can put up with these issues, it has a lot to offer.
Good blend of role-playing and action; Varied environments and enemies; clever crafting and upgrading systems
Cringeworthy voice acting; occasionally repetitive; some technical and presentational quirks
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