Role-playing games (RPGs) aren’t everyone’s cup of tea. All the monsters,
magic, statistics and silly names tend to put off anyone who wasn’t brought up
on a diet of Dungeons and Dragons and JRR Tolkien.
More recent RPG titles, such as Elder Scrolls IV: Oblivion, have managed to
appeal to a slightly wider audience, largely by sidelining some of the nerdier
elements of role-playing in favour of a more easily accessible action-based
approach.
Two
Worlds tries to take a similar tack, allowing players to indulge in seamless
swordplay instead of the more traditional stop-start combat of most role-playing
games. That’s not to say that it doesn’t have its fair share of RPG elements.
The back story, for example, sees the main character searching the
medieval-style fantasy land of Antaloor for his missing sister Kyra and winding
up saving the world from the evil Aziraal and his orc-ish minions.
Players also need to be reasonably familiar with the mechanics of the
role-playing game if they are to succeed. Your character gains experience
points, money and various items of loot and these all have to be managed
carefully in order to build him up and allow him to progress through the game.
There aren't a massive amount of customisation options at the beginning of the
game, but it's possible to build up the character by beefing up various
attributes with the skill points gained.
All in all, the game delivers on its promise. But the main problem with Two
Worlds is that it invites direct comparison with the aforementioned
Oblivion. And that’s not
something that’s necessarily going to work in its favour, given how accomplished
that epic game is.
Both games present huge environments and allow the player to wander freely
from the main quest path to explore other avenues. But where Oblivion was
extremely polished in its presentation, Two Worlds can be slightly rough around
the edges and its universe often feels a little empty in comparison. Dialogue is
a particular weak point, with voice-over actors delivering annoyingly laboured
medieval-speak, and doing so unconvincingly.
Unlike a lot of the games we’ve looked at recently, Two Worlds doesn’t make
particularly large demands of a PC’s resources. It will need a fairly recent
graphics card and 512MB of main memory to run, but it’ll look pretty and run
smoothly without the need for the latest processor or stupidly powerful graphics
hardware.
If you’ve managed to wade through everything Oblivion and its expansion packs
have to offer, and you’re hungry for something similar, Two Worlds is about as
close as you’re going to get. And if you can put up with some truly appalling
dialogue and a few presentational quirks, Two Worlds certainly offers a lot of
game for the money.
Vista compatibility: Yes
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