Bionic Commando is a franchise that wears its heart on its sleeve, or up it,
in the form of a clever bionic arm attached to a soldier. The
original
game was released in the arcades in 1987 before being ported to
home consoles.
Most people familiar with the current generation of consoles will have heard
of Bionic Commando Rearmed, a remake of the original classic, which appeared as
a downloadable game last year.
Now, publisher Capcom is bringing a full, original game to the table. Once
again, game play revolves around your character’s bionic arm, which is used to
swing him around levels and dispose of enemies.
Said hero of the hour is Nathan Spencer, a cast-off from the government’s
Tactical Arms and Security Committee who is predictably out to right a number of
wrongs using the arm and several big guns. Spencer was betrayed and falsely
imprisoned, but now he has been released to save the day.
After completing a tutorial, you set out swinging, jumping and blasting
across the broken, bomb-ravaged Ascension city, guided by your commanding
officer. The standard enemies are fairly easy to overcome on their own but the
platforming element of the game, which requires dexterous swinging and leaping,
adds an interesting and satisfying twist in getting from point A to B.
Nathan has to hack into computers as he goes, unlocking new areas, and he
learns new abilities as he progresses, which add to the moves he can pull off.
He also comes up against a number of ‘boss’ enemies that are entertaining to
take on and will test your ever-improving skills.
While the story is nothing original, it serves its purpose. The art is nice
enough and the front end of the game has a great menu system. But we can’t help
but be slightly disappointed in the lack of free-roaming allowed in Bionic
Commando.
The levels are linear – there are usually a couple of paths to take but the
environment felt a little a restrictive. Spencer is confined through the use of
toxic clouds, walls of fire or deep water.
There are some collectables to pick up in each level but there is no replay
option, so everything must be done in one go – an old-school approach to play,
perhaps a deliberate one, but still slightly frustrating for more casual
players.
The campaign is a good length, with three difficulty settings and lots of
challenges to give some replay value. For those who want to test their skills
online there are lots of multiplayer maps to explore. Game modes consist of
capture the flag, deathmatch and team deathmatch for up to eight players.
It’s the multiplayer elements that will keep many coming back, with
imaginatively designed maps that really make use of the hero’s bionic arm.
Bionic Commando is essentially a straightforward platform shooter in a nice
suit. It revolves totally around the physics of the swinging arm, so players
will tire quickly if they don’t enjoy that aspect.
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