Section 8 resembles old squad-based multiplayer shooters such as
Starsiege:
Tribes and
Planetside.
The single-player campaign is no more than a tutorial that introduces the
game’s concepts, and is quite boring when compared with playing against up to 32
human players.
Section 8 tries to emphasise good team play rather than accuracy and
reflexes. When players zoom in, they automatically lock onto a target, removing
the need for precise aiming. Some might consider this a dumbing down of shooting
games, catering for console players who can’t aim as precisely with
gamepads
as PC gamers can with a mouse.
The game doesn't use pre-set character classes, but instead lets players
customise their own combinations of weapons and equipment. Players are split
into squads, and are dropped onto the battlefield in pods. Every player has a
jetpack to leap over high walls and into enemy fortresses.
Money and victory points are earned for each round, from scoring kills and
hacking into control objectives. This is then spent on vehicles and upgrades,
such as a two-legged walker, a tank, or to deploy a sentry turret. Additional
points can be earned by completing challenges within a set time limit, such as
escorting a convoy or planting a bomb.
Section 8 won't be to everyone's taste: the visuals are fair, with some
levels looking breathtaking and others merely bland. With good players, the
multiplayer mode is great fun, requiring plenty of coordination and different
tactics.
However, if you don’t have a good internet connection, avoid Section 8 as the
single-player campaign is dull.
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