<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel rdf:about="http://www.computeractive.co.uk/"><title>The most recent articles from Computeract!ve</title><link>http://www.computeractive.co.uk/</link><description>The most recent articles from Computeract!ve (Generated on Wednesday 3 December 2008 at 02:33:06)</description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/</dc:creator><dc:date>2008-12-03T02:33:06.168Z</dc:date><image xmlns:i18n="http://apache.org/cocoon/i18n/2.1" rdf:resource="http://www.computeractive.co.uk/images/rss/ca_logo.gif"/><items><rdf:Seq><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2231111/review-crysis-warhead"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2231022/review-far-cry-pc-game-review"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2229161/review-stalker-clear-sky-pc"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2225276/review-mercenaries-game"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2225518/review-sins-solar-empire"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2224129/review-battlefield-bad-company"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2222956/review-lego-indiana-jones"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2222669/review-civilization-revolution"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2222490/review-stronghold-crusader"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2219721/review-mass-effect-role-playing"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2218467/review-sherlock-holmes-nemesis"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2217649/review-tom-clancy-rainbow-vegas"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2216037/review-apollo-justice-ace"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2215757/review-jack-keane"/><rdf:li rdf:resource="http://www.computeractive.co.uk/computeractive/software/2214703/review-army-two-xbox-360"/></rdf:Seq></items></channel><image rdf:about="http://www.computeractive.co.uk/images/rss/ca_logo.gif"><title>The most recent articles from Computeract!ve</title><url>http://www.computeractive.co.uk/images/rss/ca_logo.gif</url><link>http://www.computeractive.co.uk/</link></image><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2231111/review-crysis-warhead"><title>Review: Crysis Warhead PC game</title><guid>http://www.computeractive.co.uk/computeractive/software/2231111/review-crysis-warhead</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2231111/review-crysis-warhead'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/crysis-warhead/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Monday 24 November 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Get a fresh perspective on the events of last year’s sci-fi-tinged shooter



&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Last year the team behind the first Far Cry game brought us
&lt;a href="http://crysiswarhead.ea.com/" target="_blank" title="Crysis Warhead website"&gt;Crysis&lt;/a&gt;,
which well and truly set the bar for first-person shooters with its gripping
story, fast-paced action and state-of-the-art visuals. The trouble was that it
needed a state-of-the-art PC in order to play properly.&lt;/p&gt;

&lt;p&gt;Twelve months on and the recommended requirements for Crysis Warhead – a
standalone companion game to the original title – still look a little steep.
However, the developers have redone the graphics in such a way that makes it
possible to enjoy Crysis Warhead at lower quality settings on lower-end PCs.
&lt;/p&gt;

&lt;p&gt;It’s good news for anyone previously put off by the original game’s lofty
demands and we can confirm that Warhead looks just as stunning as its forebear
when running at full pelt, but should be very much playable on most computers
bought within the last year or two.&lt;/p&gt;

&lt;p&gt;The game’s storyline runs parallel to that of the first instalment. As
before, you are part of a team of futuristic super-suited soldiers who are
dropped off in hostile North Korea to investigate some unusual goings on. This
time, however, you follow the fortunes of the squad’s endearingly foul-mouthed
Briton, the entertainingly named Psycho, in an entirely new campaign.&lt;/p&gt;

&lt;p&gt;In practice, Warhead plays a lot like the first game, though that should not
necessarily be taken as a criticism. Warhead’s single-player campaign is also
relatively short, although when you take into account the lower price and the
inclusion of a completely separate Crysis-themed multiplayer game (Crysis Wars),
the package starts to look a lot rosier.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2231111/review-crysis-warhead</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2231111/review-crysis-warhead'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/crysis-warhead/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Monday 24 November 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Get a fresh perspective on the events of last year’s sci-fi-tinged shooter



&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Last year the team behind the first Far Cry game brought us
&lt;a href="http://crysiswarhead.ea.com/" target="_blank" title="Crysis Warhead website"&gt;Crysis&lt;/a&gt;,
which well and truly set the bar for first-person shooters with its gripping
story, fast-paced action and state-of-the-art visuals. The trouble was that it
needed a state-of-the-art PC in order to play properly.&lt;/p&gt;

&lt;p&gt;Twelve months on and the recommended requirements for Crysis Warhead – a
standalone companion game to the original title – still look a little steep.
However, the developers have redone the graphics in such a way that makes it
possible to enjoy Crysis Warhead at lower quality settings on lower-end PCs.
&lt;/p&gt;

&lt;p&gt;It’s good news for anyone previously put off by the original game’s lofty
demands and we can confirm that Warhead looks just as stunning as its forebear
when running at full pelt, but should be very much playable on most computers
bought within the last year or two.&lt;/p&gt;

&lt;p&gt;The game’s storyline runs parallel to that of the first instalment. As
before, you are part of a team of futuristic super-suited soldiers who are
dropped off in hostile North Korea to investigate some unusual goings on. This
time, however, you follow the fortunes of the squad’s endearingly foul-mouthed
Briton, the entertainingly named Psycho, in an entirely new campaign.&lt;/p&gt;

&lt;p&gt;In practice, Warhead plays a lot like the first game, though that should not
necessarily be taken as a criticism. Warhead’s single-player campaign is also
relatively short, although when you take into account the lower price and the
inclusion of a completely separate Crysis-themed multiplayer game (Crysis Wars),
the package starts to look a lot rosier.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-11-24T10:00:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2231022/review-far-cry-pc-game-review"><title>Review: Far Cry 2 PC game</title><guid>http://www.computeractive.co.uk/computeractive/software/2231022/review-far-cry-pc-game-review</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2231022/review-far-cry-pc-game-review'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/far-cry/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Friday 21 November 2008 at 10:01:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


More open-ended action in a sequel that’s far from the original


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Other than its name,
&lt;a href="http://farcry.uk.ubi.com/experience/" target="_blank" title="Far Cry website"&gt;Far
Cry 2&lt;/a&gt; has surprisingly little in common with its predecessor. The setting is
different, with all the action taking place in an arid, unnamed Central African
state rather than the lush tropical island of the original.&lt;/p&gt;

&lt;p&gt;The main protagonist has changed too: Far Cry’s hero, Jack Carver, is out,
and in his place you can elect to play as one of nine mercenary characters,
though our choices didn’t appear to influence gameplay in any significant way.
&lt;/p&gt;

&lt;p&gt;The story also has little to do with the first Far Cry game. There’s no
Doctor Moreau-style sci-fi sub-plot this time round - instead you’ll find
yourself embroiled in a much grittier world of arms dealing and civil war.&lt;/p&gt;

&lt;p&gt;What you do get is an evolution of Fry Cry’s excellent open-ended take on
first-person shooting. Just like the original, Far Cry 2 allows the player to
approach most situations from a variety of different angles: go in all guns
blazing, pick off enemies from afar or try a sneakier approach.&lt;/p&gt;

&lt;p&gt;Further to this, Far Cry 2 presents a vast open world to explore. There are
so many places to see – entire deserts, jungles, towns, oases and savannas –
that a fold-out map is included in the box, in addition to the in-game map and
the GPS navigation units fixed to the windscreens of all the vehicles it's
possible to commandeer.&lt;/p&gt;

&lt;p&gt;The main task is to track down and take out The Jackal, an arms dealer who's
instrumental in stirring up trouble between the factions vying for control of
the country. The problem is that Mr Jackal isn’t an easy person to find, so you
need to make new contacts and carry out missions for them in order to advance.
&lt;/p&gt;

&lt;p&gt;On top of that, your character is suffering from a nasty case of malaria
(which can flare up at any time and needs to be kept at bay with medication) and
just about everyone (except a handful of friendly fellow mercenary buddies)
wants to shoot you dead.&lt;/p&gt;

&lt;p&gt;Far Cry 2 is a phenomenal technical achievement. On a relatively high-powered
PC the game looks stunning, with incredibly detailed environments and sumptuous
lighting effects. It can also be an extremely immersive experience and, with a
lengthy single-player campaign plus solid multiplayer options, you get a lot of
game for your money.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2231022/review-far-cry-pc-game-review</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2231022/review-far-cry-pc-game-review'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/far-cry/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Friday 21 November 2008 at 10:01:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


More open-ended action in a sequel that’s far from the original


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Other than its name,
&lt;a href="http://farcry.uk.ubi.com/experience/" target="_blank" title="Far Cry website"&gt;Far
Cry 2&lt;/a&gt; has surprisingly little in common with its predecessor. The setting is
different, with all the action taking place in an arid, unnamed Central African
state rather than the lush tropical island of the original.&lt;/p&gt;

&lt;p&gt;The main protagonist has changed too: Far Cry’s hero, Jack Carver, is out,
and in his place you can elect to play as one of nine mercenary characters,
though our choices didn’t appear to influence gameplay in any significant way.
&lt;/p&gt;

&lt;p&gt;The story also has little to do with the first Far Cry game. There’s no
Doctor Moreau-style sci-fi sub-plot this time round - instead you’ll find
yourself embroiled in a much grittier world of arms dealing and civil war.&lt;/p&gt;

&lt;p&gt;What you do get is an evolution of Fry Cry’s excellent open-ended take on
first-person shooting. Just like the original, Far Cry 2 allows the player to
approach most situations from a variety of different angles: go in all guns
blazing, pick off enemies from afar or try a sneakier approach.&lt;/p&gt;

&lt;p&gt;Further to this, Far Cry 2 presents a vast open world to explore. There are
so many places to see – entire deserts, jungles, towns, oases and savannas –
that a fold-out map is included in the box, in addition to the in-game map and
the GPS navigation units fixed to the windscreens of all the vehicles it's
possible to commandeer.&lt;/p&gt;

&lt;p&gt;The main task is to track down and take out The Jackal, an arms dealer who's
instrumental in stirring up trouble between the factions vying for control of
the country. The problem is that Mr Jackal isn’t an easy person to find, so you
need to make new contacts and carry out missions for them in order to advance.
&lt;/p&gt;

&lt;p&gt;On top of that, your character is suffering from a nasty case of malaria
(which can flare up at any time and needs to be kept at bay with medication) and
just about everyone (except a handful of friendly fellow mercenary buddies)
wants to shoot you dead.&lt;/p&gt;

&lt;p&gt;Far Cry 2 is a phenomenal technical achievement. On a relatively high-powered
PC the game looks stunning, with incredibly detailed environments and sumptuous
lighting effects. It can also be an extremely immersive experience and, with a
lengthy single-player campaign plus solid multiplayer options, you get a lot of
game for your money.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-11-21T10:01:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2229161/review-stalker-clear-sky-pc"><title>Review: Stalker Clear Sky PC game</title><guid>http://www.computeractive.co.uk/computeractive/software/2229161/review-stalker-clear-sky-pc</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2229161/review-stalker-clear-sky-pc'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/stalker-clear-sky/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Monday 27 October 2008 at 17:44:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


From Russia with deep, dark despair


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;If computer games are to be believed, we’re in for a pretty bleak future: one
in which our planet seems destined to be ravaged, either by an alien attack or a
zombie outbreak. When it comes to bleakness, however, few games beat the pure
desolation of the Stalker series.&lt;/p&gt;

&lt;p&gt;Clear Sky, a prequel to the original Shadow of Chernobyl game, is a
none-too-cheery exploration of life in The Zone, a cordoned-off
post-nuclear-winter land surrounding the Ukrainian power station, devastated by
the effects of a second accident at the facility.&lt;/p&gt;

&lt;p&gt;Clear Sky picks up the story a year before the events of the first game, when
your character awakens in a strange encampment after surviving a freak accident.
You play as a Stalker – a kind of futuristic mercenary type. It transpires that
you have been rescued by a group of scientists and soon you are tasked with
investigating the bizarre goings on in the Zone.&lt;/p&gt;

&lt;p&gt;Gameplay works, by and large, like a first-person shooter, with mission-based
forays into various other camps and run-down sites dotted around the Zone. The
game also weaves in a touch of role-playing, with customisable weapons, clothing
and armour as well as a vast open-ended world to explore. And it’s the world
itself that’s the star of the show. The Zone is a great creation: big, brooding,
deeply inhospitable and full of surprises.&lt;/p&gt;

&lt;p&gt;There is a variety of human factions to deal with, along with plenty of
unfortunate mutations, hazardous fauna and weird atmospheric anomalies, all of
which can seriously damage your health. The faction element is new to the series
and allows you to ally yourself to various groups and carry out squad-based
missions.&lt;/p&gt;

&lt;p&gt;While Clear Sky is in many ways an improvement on the original Stalker, it
also suffers from as many – if not more – bugs and glitches as its predecessor.
At the time of writing, a patch had been released that fixed many of these, but
we still found a few frustrating problems with the game.&lt;/p&gt;

&lt;p&gt;For the most part, though, Stalker is an excellent game. It's a thinking
person’s shooter with an astonishing sense of atmosphere and a pretty good
story.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2229161/review-stalker-clear-sky-pc</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2229161/review-stalker-clear-sky-pc'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/stalker-clear-sky/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Monday 27 October 2008 at 17:44:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


From Russia with deep, dark despair


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;If computer games are to be believed, we’re in for a pretty bleak future: one
in which our planet seems destined to be ravaged, either by an alien attack or a
zombie outbreak. When it comes to bleakness, however, few games beat the pure
desolation of the Stalker series.&lt;/p&gt;

&lt;p&gt;Clear Sky, a prequel to the original Shadow of Chernobyl game, is a
none-too-cheery exploration of life in The Zone, a cordoned-off
post-nuclear-winter land surrounding the Ukrainian power station, devastated by
the effects of a second accident at the facility.&lt;/p&gt;

&lt;p&gt;Clear Sky picks up the story a year before the events of the first game, when
your character awakens in a strange encampment after surviving a freak accident.
You play as a Stalker – a kind of futuristic mercenary type. It transpires that
you have been rescued by a group of scientists and soon you are tasked with
investigating the bizarre goings on in the Zone.&lt;/p&gt;

&lt;p&gt;Gameplay works, by and large, like a first-person shooter, with mission-based
forays into various other camps and run-down sites dotted around the Zone. The
game also weaves in a touch of role-playing, with customisable weapons, clothing
and armour as well as a vast open-ended world to explore. And it’s the world
itself that’s the star of the show. The Zone is a great creation: big, brooding,
deeply inhospitable and full of surprises.&lt;/p&gt;

&lt;p&gt;There is a variety of human factions to deal with, along with plenty of
unfortunate mutations, hazardous fauna and weird atmospheric anomalies, all of
which can seriously damage your health. The faction element is new to the series
and allows you to ally yourself to various groups and carry out squad-based
missions.&lt;/p&gt;

&lt;p&gt;While Clear Sky is in many ways an improvement on the original Stalker, it
also suffers from as many – if not more – bugs and glitches as its predecessor.
At the time of writing, a patch had been released that fixed many of these, but
we still found a few frustrating problems with the game.&lt;/p&gt;

&lt;p&gt;For the most part, though, Stalker is an excellent game. It's a thinking
person’s shooter with an astonishing sense of atmosphere and a pretty good
story.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-10-27T17:44:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2225276/review-mercenaries-game"><title>Review: Mercenaries 2: World in Flames action game</title><guid>http://www.computeractive.co.uk/computeractive/software/2225276/review-mercenaries-game</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2225276/review-mercenaries-game'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/software/mercenaries/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Sunday 7 September 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Free rein to cause maximum military mayhem


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Mercenaries 2: World in Flames is the sequel to a console-only action game
from a couple of years ago.&lt;/p&gt;

&lt;p&gt;This time around, proceedings have shifted from North Korea to South America,
but otherwise things remain the same.&lt;/p&gt;

&lt;p&gt;Essentially, Mercenaries is a riff on the type of open-ended gameplay used by
Grand Theft Auto, transposing the same sort of missions to a military
environment – in this case a fictitious Venezuelan coup d’état.&lt;/p&gt;

&lt;p&gt;Like GTA, Mercenaries 2 provides a huge expanse of game universe to explore
and offers a wide range of different mission types.&lt;/p&gt;

&lt;p&gt;Whether you’re on foot or in a vehicle, however, the main objective in most
cases is to shoot as many bad guys as possible. Luckily, combat is probably the
most enjoyable aspect of the game and the control system is easy to pick up.&lt;/p&gt;

&lt;p&gt;As well as the single-player campaign, Mercenaries 2 includes options for
playing online, either against other opponents or alongside a friend in
cooperative mode. In all three cases, the game provides plenty of chaotic fun.
&lt;/p&gt;

&lt;p&gt;Thematically, Mercenaries 2 is on fairly dodgy ground. If anything, the
slightly dubious semi-political message of the storyline only makes the game’s
obvious relish in blowing things up with big guns (including nuclear weapons)
and its general encouragement to profit from the tragedy of war seem all the
more gratuitous. The slightly disappointing cartoony graphics, however, serve as
a good reminder that this is a game that probably shouldn’t be taken too
seriously.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2225276/review-mercenaries-game</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2225276/review-mercenaries-game'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/software/mercenaries/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Sunday 7 September 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Free rein to cause maximum military mayhem


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Mercenaries 2: World in Flames is the sequel to a console-only action game
from a couple of years ago.&lt;/p&gt;

&lt;p&gt;This time around, proceedings have shifted from North Korea to South America,
but otherwise things remain the same.&lt;/p&gt;

&lt;p&gt;Essentially, Mercenaries is a riff on the type of open-ended gameplay used by
Grand Theft Auto, transposing the same sort of missions to a military
environment – in this case a fictitious Venezuelan coup d’état.&lt;/p&gt;

&lt;p&gt;Like GTA, Mercenaries 2 provides a huge expanse of game universe to explore
and offers a wide range of different mission types.&lt;/p&gt;

&lt;p&gt;Whether you’re on foot or in a vehicle, however, the main objective in most
cases is to shoot as many bad guys as possible. Luckily, combat is probably the
most enjoyable aspect of the game and the control system is easy to pick up.&lt;/p&gt;

&lt;p&gt;As well as the single-player campaign, Mercenaries 2 includes options for
playing online, either against other opponents or alongside a friend in
cooperative mode. In all three cases, the game provides plenty of chaotic fun.
&lt;/p&gt;

&lt;p&gt;Thematically, Mercenaries 2 is on fairly dodgy ground. If anything, the
slightly dubious semi-political message of the storyline only makes the game’s
obvious relish in blowing things up with big guns (including nuclear weapons)
and its general encouragement to profit from the tragedy of war seem all the
more gratuitous. The slightly disappointing cartoony graphics, however, serve as
a good reminder that this is a game that probably shouldn’t be taken too
seriously.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-09-07T10:00:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2225518/review-sins-solar-empire"><title>Review: Sins of a Solar Empire strategy game</title><guid>http://www.computeractive.co.uk/computeractive/software/2225518/review-sins-solar-empire</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2225518/review-sins-solar-empire'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/sins-solar-empire/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Saturday 6 September 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Time for some fun in the sun with this space strategy game


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;A surprise hit in the US when it was released there earlier this year, this
real-time strategy game from a relatively small developer has taken a while to
make it to these shores. Thankfully, it has been worth the wait.&lt;/p&gt;

&lt;p&gt;Strategy gamer fans may already be familiar with the term ‘4X’. This refers
to four central gameplay components – exploration, expansion, exploitation and
extermination – and pretty much sums up Sins of a Solar Empire.&lt;/p&gt;

&lt;p&gt;As one of three different factions you start with a single planet and some
loose change and must build up a galactic empire by amassing resources,
extending your reach to neighbouring star systems and defending yourself against
attack from your enemies.&lt;/p&gt;

&lt;p&gt;That probably doesn’t sound revolutionary and, in fact, one of the game’s key
strengths is the way that it sticks to many of the unwritten rules that make
other great strategy titles – Civilization, for example – so addictive. As such
you’ll find many familiar elements in place, such as advancing technology
through research and the ability to spread your influence through diplomatic,
economic and cultural dominance as well as by military means.&lt;/p&gt;

&lt;p&gt;There are plenty of neat touches too, such as a bounty system that allows you
to put out a price on your enemy’s head. It helps that the game looks and sounds
excellent, too, and the attention to detail is evident whether you zoom in to a
single trooper or zoom out to take in an entire fleet.&lt;/p&gt;

&lt;p&gt;If we had one minor criticism, it’s that Sins of a Solar Empire doesn’t have
a story-led single player campaign of any kind. Instead, you’re left to indulge
in an infinite number of one-off campaigns, either against artificially
intelligent opponents or against other players either online and over a network.
&lt;/p&gt;

&lt;p&gt;In practice, this lack of traditional plot isn’t a significant flaw. Sins of
a Solar Empire is likely to be a big hit amongst established strategy fans and –
thanks to an accessible user interface and a relatively sedate pace – casual
gamers alike.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2225518/review-sins-solar-empire</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2225518/review-sins-solar-empire'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/sins-solar-empire/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Saturday 6 September 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Time for some fun in the sun with this space strategy game


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;A surprise hit in the US when it was released there earlier this year, this
real-time strategy game from a relatively small developer has taken a while to
make it to these shores. Thankfully, it has been worth the wait.&lt;/p&gt;

&lt;p&gt;Strategy gamer fans may already be familiar with the term ‘4X’. This refers
to four central gameplay components – exploration, expansion, exploitation and
extermination – and pretty much sums up Sins of a Solar Empire.&lt;/p&gt;

&lt;p&gt;As one of three different factions you start with a single planet and some
loose change and must build up a galactic empire by amassing resources,
extending your reach to neighbouring star systems and defending yourself against
attack from your enemies.&lt;/p&gt;

&lt;p&gt;That probably doesn’t sound revolutionary and, in fact, one of the game’s key
strengths is the way that it sticks to many of the unwritten rules that make
other great strategy titles – Civilization, for example – so addictive. As such
you’ll find many familiar elements in place, such as advancing technology
through research and the ability to spread your influence through diplomatic,
economic and cultural dominance as well as by military means.&lt;/p&gt;

&lt;p&gt;There are plenty of neat touches too, such as a bounty system that allows you
to put out a price on your enemy’s head. It helps that the game looks and sounds
excellent, too, and the attention to detail is evident whether you zoom in to a
single trooper or zoom out to take in an entire fleet.&lt;/p&gt;

&lt;p&gt;If we had one minor criticism, it’s that Sins of a Solar Empire doesn’t have
a story-led single player campaign of any kind. Instead, you’re left to indulge
in an infinite number of one-off campaigns, either against artificially
intelligent opponents or against other players either online and over a network.
&lt;/p&gt;

&lt;p&gt;In practice, this lack of traditional plot isn’t a significant flaw. Sins of
a Solar Empire is likely to be a big hit amongst established strategy fans and –
thanks to an accessible user interface and a relatively sedate pace – casual
gamers alike.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-09-06T10:00:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2224129/review-battlefield-bad-company"><title>Review: Battlefield: Bad Company Xbox 360 game</title><guid>http://www.computeractive.co.uk/computeractive/software/2224129/review-battlefield-bad-company</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2224129/review-battlefield-bad-company'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/battlefield-bad-company/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Saturday 16 August 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Relive 'Nam in this classy shooter


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;The bad company in question here is a squad of misfits – these aren't the
classy, committed, highly trained troops to be found in most war games. That,
along with the superlative visuals and sound effects, lends
&lt;a href="http://badcompany.ea.com" target="_blank" title="Battlefield: Bad Company game website"&gt;Bad
Company&lt;/a&gt; a patina of reality that's missing from most of the competition.
&lt;/p&gt;

&lt;p&gt;It's a lot of fun, too, not least because of the impressive scenery. Not only
does it look good, but most of it can be blown up, too. You can throw a grenade
and have it destroy large parts of a building, unlike in most games, in which
buildings remain largely pristine while body parts fly all over the place.&lt;/p&gt;

&lt;p&gt;Gameplay is entertaining and the difficulty curve is well-judged. The
entertainment factor extends to the back-story and to play as well – your fellow
soldiers are the laughing, joking types, even in the face of death, and the
dialogue is good enough that it doesn't get stale quickly.&lt;/p&gt;

&lt;p&gt;Combat largely follows the lines of other shooters, with the ability to drive
vehicles to get places faster, and a good selection of weapons (although it's
only possible to pick up one kind at once, so you must choose between the
weapons you want to hold and drop the rest).&lt;/p&gt;

&lt;p&gt;If anything it's a little too easy, partly because of the ability to heal
yourself anywhere in the game simply by switching to a healing syringe and
injecting yourself. But there's enough here to make it worthwhile for a long
play.&lt;/p&gt;

&lt;p&gt;Vista compatible: No&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2224129/review-battlefield-bad-company</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2224129/review-battlefield-bad-company'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/battlefield-bad-company/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Saturday 16 August 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Relive 'Nam in this classy shooter


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;The bad company in question here is a squad of misfits – these aren't the
classy, committed, highly trained troops to be found in most war games. That,
along with the superlative visuals and sound effects, lends
&lt;a href="http://badcompany.ea.com" target="_blank" title="Battlefield: Bad Company game website"&gt;Bad
Company&lt;/a&gt; a patina of reality that's missing from most of the competition.
&lt;/p&gt;

&lt;p&gt;It's a lot of fun, too, not least because of the impressive scenery. Not only
does it look good, but most of it can be blown up, too. You can throw a grenade
and have it destroy large parts of a building, unlike in most games, in which
buildings remain largely pristine while body parts fly all over the place.&lt;/p&gt;

&lt;p&gt;Gameplay is entertaining and the difficulty curve is well-judged. The
entertainment factor extends to the back-story and to play as well – your fellow
soldiers are the laughing, joking types, even in the face of death, and the
dialogue is good enough that it doesn't get stale quickly.&lt;/p&gt;

&lt;p&gt;Combat largely follows the lines of other shooters, with the ability to drive
vehicles to get places faster, and a good selection of weapons (although it's
only possible to pick up one kind at once, so you must choose between the
weapons you want to hold and drop the rest).&lt;/p&gt;

&lt;p&gt;If anything it's a little too easy, partly because of the ability to heal
yourself anywhere in the game simply by switching to a healing syringe and
injecting yourself. But there's enough here to make it worthwhile for a long
play.&lt;/p&gt;

&lt;p&gt;Vista compatible: No&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Anthony Dhanendran</dc:creator><dc:date>2008-08-16T10:00:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2222956/review-lego-indiana-jones"><title>Review: Lego Indiana Jones: The Original Adventures PC game</title><guid>http://www.computeractive.co.uk/computeractive/software/2222956/review-lego-indiana-jones</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2222956/review-lego-indiana-jones'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/lego-indiana-jones/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Saturday 2 August 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Indy’s back – and this time he’s a chip off the old block


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Although it accompanies Indy’s return to the big screen,
&lt;a href="http://www.legoindianajones.eu/" target="_blank" title="Lego Indiana Jones website"&gt;Lego
Indiana Jones&lt;/a&gt; isn’t the usual sloppy movie tie-in.&lt;/p&gt;

&lt;p&gt;Instead, the game takes a nostalgic trip back to the first three films in the
series, giving them the same Lego treatment that was previously employed to a
surprisingly successful degree with the two Star Wars trilogies. Indeed, the net
effect is very similar to that of the Lego Star Wars titles.&lt;/p&gt;

&lt;p&gt;The idea is to platform your way through various Lego-ised set pieces from
the movies, grappling with enemies, solving puzzles and collecting treasures as
you go. Often the way forward requires the assembly of some Lego bricks, but
this is less complicated than it sounds – a single button press does the trick.
&lt;/p&gt;

&lt;p&gt;Even if you’re not familiar with the concept, Lego Indiana Jones is a
fantastically simple game to get your head around. As such it’s suitable for
younger players, though the Lego series’ signature tongue-in-cheek take on
proceedings mean that a lot of grown-ups will probably it enjoy too.&lt;/p&gt;

&lt;p&gt;If anything, Lego Indiana Jones is just mildly less enjoyable than its Star
Wars equivalents, simply because the subject matter lends itself slightly less
well to the format.&lt;/p&gt;

&lt;p&gt;For instance, each level features Indy plus another character whose special
ability you’ll need to use to progress at certain points. In single-player mode
you can switch between Indy and the computer characters at will, while in
two-player mode your on-screen partner can be controlled by a real-life buddy.
&lt;/p&gt;

&lt;p&gt;But, where Lego Star Wars was fun to play whether you had Yoda, Chewie or
R2-D2 as your sidekick, in Lego Indiana Jones, the secondary characters just
aren’t as interesting and even avid fans may struggle to recognise some of the
more obscure individuals the game rolls out.&lt;/p&gt;

&lt;p&gt;That said, Lego Indiana Jones certainly offers a lot of game for your money.
There are effectively three games in one here – one for each of the original
films. On top of that, there are many hidden challenges and items to collect in
order to complete the game, plus the entire thing can also be replayed
cooperatively.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2222956/review-lego-indiana-jones</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2222956/review-lego-indiana-jones'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/lego-indiana-jones/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Saturday 2 August 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Indy’s back – and this time he’s a chip off the old block


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Although it accompanies Indy’s return to the big screen,
&lt;a href="http://www.legoindianajones.eu/" target="_blank" title="Lego Indiana Jones website"&gt;Lego
Indiana Jones&lt;/a&gt; isn’t the usual sloppy movie tie-in.&lt;/p&gt;

&lt;p&gt;Instead, the game takes a nostalgic trip back to the first three films in the
series, giving them the same Lego treatment that was previously employed to a
surprisingly successful degree with the two Star Wars trilogies. Indeed, the net
effect is very similar to that of the Lego Star Wars titles.&lt;/p&gt;

&lt;p&gt;The idea is to platform your way through various Lego-ised set pieces from
the movies, grappling with enemies, solving puzzles and collecting treasures as
you go. Often the way forward requires the assembly of some Lego bricks, but
this is less complicated than it sounds – a single button press does the trick.
&lt;/p&gt;

&lt;p&gt;Even if you’re not familiar with the concept, Lego Indiana Jones is a
fantastically simple game to get your head around. As such it’s suitable for
younger players, though the Lego series’ signature tongue-in-cheek take on
proceedings mean that a lot of grown-ups will probably it enjoy too.&lt;/p&gt;

&lt;p&gt;If anything, Lego Indiana Jones is just mildly less enjoyable than its Star
Wars equivalents, simply because the subject matter lends itself slightly less
well to the format.&lt;/p&gt;

&lt;p&gt;For instance, each level features Indy plus another character whose special
ability you’ll need to use to progress at certain points. In single-player mode
you can switch between Indy and the computer characters at will, while in
two-player mode your on-screen partner can be controlled by a real-life buddy.
&lt;/p&gt;

&lt;p&gt;But, where Lego Star Wars was fun to play whether you had Yoda, Chewie or
R2-D2 as your sidekick, in Lego Indiana Jones, the secondary characters just
aren’t as interesting and even avid fans may struggle to recognise some of the
more obscure individuals the game rolls out.&lt;/p&gt;

&lt;p&gt;That said, Lego Indiana Jones certainly offers a lot of game for your money.
There are effectively three games in one here – one for each of the original
films. On top of that, there are many hidden challenges and items to collect in
order to complete the game, plus the entire thing can also be replayed
cooperatively.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-08-02T10:00:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2222669/review-civilization-revolution"><title>Review: Civilization Revolution Xbox 360 game</title><guid>http://www.computeractive.co.uk/computeractive/software/2222669/review-civilization-revolution</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2222669/review-civilization-revolution'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/civilization-revolution/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Monday 28 July 2008 at 16:32:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Conquer or be conquered


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Most people who switch to games consoles from computers find it hard to
adjust to the single controller, particularly for certain kinds of games.&lt;/p&gt;

&lt;p&gt;Most of the time, this means first-person-shooter fans who find themselves
reaching for a keyboard shortcut in the heat of a battle only to find it's not
there.&lt;/p&gt;

&lt;p&gt;Another kind of game that doesn't seem ideally suited to the console
controller is strategy, and Civilization would appear to be a case in point.
What with all the organising that you need to do in the game, a single
controller simply doesn't seem to have enough buttons to do the job.&lt;/p&gt;

&lt;p&gt;
&lt;a href="http://www.civilization.com" target="_blank" title="Civilization website"&gt;Civilization
Revolution&lt;/a&gt;, the new incarnation of the venerable game on the Xbox 360 and
other consoles, turns that wisdom on its head. The controller, it turns out, can
work really well for strategy – in this case, the left stick moves your units,
while the right stick navigates the map, and pop-ups and small icons indicate
what each button does in each of the game modes.&lt;/p&gt;

&lt;p&gt;Play remains the same, although it's been improved from the somewhat moribund
Civilization 4. Chiefly that's because much of the city planning has been
removed, so it's now simpler to keep control of your empire by building things
in each city – you no longer have to actively allocate funds to science, culture
and so on. That simple change makes it a faster game, and a more entertaining
one, although it does put the emphasis back on war and competition with your
neighbours.&lt;/p&gt;

&lt;p&gt;That can be done on the computer or online against human players. The
computer opponents are fairly easy to roll over in the lower and medium
difficulty levels, but the game becomes much harder when you get to Emperor
level. The only problem here is that it's a bit of a step-jump between the two,
rather than a gradual increase in difficulty.&lt;/p&gt;

&lt;p&gt;Graphics and sound, while good, are nothing to write home about, and it's
annoying that you can't zoom out far enough to see the whole world, or all of a
large empire, at once. But apart from that this is an excellent reworking of an
old classic.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2222669/review-civilization-revolution</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2222669/review-civilization-revolution'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/civilization-revolution/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Monday 28 July 2008 at 16:32:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Conquer or be conquered


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Most people who switch to games consoles from computers find it hard to
adjust to the single controller, particularly for certain kinds of games.&lt;/p&gt;

&lt;p&gt;Most of the time, this means first-person-shooter fans who find themselves
reaching for a keyboard shortcut in the heat of a battle only to find it's not
there.&lt;/p&gt;

&lt;p&gt;Another kind of game that doesn't seem ideally suited to the console
controller is strategy, and Civilization would appear to be a case in point.
What with all the organising that you need to do in the game, a single
controller simply doesn't seem to have enough buttons to do the job.&lt;/p&gt;

&lt;p&gt;
&lt;a href="http://www.civilization.com" target="_blank" title="Civilization website"&gt;Civilization
Revolution&lt;/a&gt;, the new incarnation of the venerable game on the Xbox 360 and
other consoles, turns that wisdom on its head. The controller, it turns out, can
work really well for strategy – in this case, the left stick moves your units,
while the right stick navigates the map, and pop-ups and small icons indicate
what each button does in each of the game modes.&lt;/p&gt;

&lt;p&gt;Play remains the same, although it's been improved from the somewhat moribund
Civilization 4. Chiefly that's because much of the city planning has been
removed, so it's now simpler to keep control of your empire by building things
in each city – you no longer have to actively allocate funds to science, culture
and so on. That simple change makes it a faster game, and a more entertaining
one, although it does put the emphasis back on war and competition with your
neighbours.&lt;/p&gt;

&lt;p&gt;That can be done on the computer or online against human players. The
computer opponents are fairly easy to roll over in the lower and medium
difficulty levels, but the game becomes much harder when you get to Emperor
level. The only problem here is that it's a bit of a step-jump between the two,
rather than a gradual increase in difficulty.&lt;/p&gt;

&lt;p&gt;Graphics and sound, while good, are nothing to write home about, and it's
annoying that you can't zoom out far enough to see the whole world, or all of a
large empire, at once. But apart from that this is an excellent reworking of an
old classic.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Anthony Dhanendran</dc:creator><dc:date>2008-07-28T16:32:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2222490/review-stronghold-crusader"><title>Review: Stronghold Crusader Extreme strategy game</title><guid>http://www.computeractive.co.uk/computeractive/software/2222490/review-stronghold-crusader</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2222490/review-stronghold-crusader'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/stronghold-crusader-extreme/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Thursday 24 July 2008 at 16:07:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Show me your war face


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Crusader Extreme is an update to the now-fairly-old Stronghold Crusader.&lt;/p&gt;

&lt;p&gt;The original was a pretty good war strategy game involving, as the name
suggests, laying siege to forts and castles with a backdrop of the Middle Ages.
&lt;/p&gt;

&lt;p&gt;Sadly, there isn't much that's new in this so-called Extreme edition, except
that the new
&lt;a href="http://www.fireflyworlds.com/shce_index.php" target="_blank" title="Link to the Crusader Extreme web page"&gt;Extreme&lt;/a&gt;
missions are exactly that: extremely difficult. It's a cross between the pure
military strategy of
&lt;a href="http://www.microsoft.com/games/empires/" target="_blank" title="Age of Empires web page"&gt;Age
of Empires&lt;/a&gt; and the civilisation-building of
&lt;a href="http://thesettlers.uk.ubi.com/home.php" target="_blank" title="The Settlers web page"&gt;Settlers&lt;/a&gt;
– you have to do both, building a sustainable economy and a working army, in
order to get anywhere.&lt;/p&gt;

&lt;p&gt;You get the choice of playing the original game and playing the new one when
you start. The original is still entertaining but it looks dated now. Gameplay
can get hectic because enemies appear with such speed after the start of a
mission. There's a decent learning curve in the tutorial campaign, but some of
the other missions are very hard to get started on before your armies are mown
down by marauders.&lt;/p&gt;

&lt;p&gt;The new version adds very little, other than making the missions much harder.
We took several goes at the first one to get by without being hopelessly
thrashed very early on, and it didn't get much better from there.&lt;/p&gt;

&lt;p&gt;Graphics are the same as they were before – it looks fine, particularly at
high resolutions, but it's nothing special. Sound is the same – the music is
dull and the silly vocal responses your troops give to commands quickly get
irritating.&lt;/p&gt;

&lt;p&gt;If you're a Stronghold fanatic and you've been waiting all this time for the
next instalment, dig in. Otherwise, look elsewhere for your strategy hit.&lt;/p&gt;

&lt;p&gt;Vista compatible: Yes&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2222490/review-stronghold-crusader</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2222490/review-stronghold-crusader'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/stronghold-crusader-extreme/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Thursday 24 July 2008 at 16:07:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Show me your war face


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Crusader Extreme is an update to the now-fairly-old Stronghold Crusader.&lt;/p&gt;

&lt;p&gt;The original was a pretty good war strategy game involving, as the name
suggests, laying siege to forts and castles with a backdrop of the Middle Ages.
&lt;/p&gt;

&lt;p&gt;Sadly, there isn't much that's new in this so-called Extreme edition, except
that the new
&lt;a href="http://www.fireflyworlds.com/shce_index.php" target="_blank" title="Link to the Crusader Extreme web page"&gt;Extreme&lt;/a&gt;
missions are exactly that: extremely difficult. It's a cross between the pure
military strategy of
&lt;a href="http://www.microsoft.com/games/empires/" target="_blank" title="Age of Empires web page"&gt;Age
of Empires&lt;/a&gt; and the civilisation-building of
&lt;a href="http://thesettlers.uk.ubi.com/home.php" target="_blank" title="The Settlers web page"&gt;Settlers&lt;/a&gt;
– you have to do both, building a sustainable economy and a working army, in
order to get anywhere.&lt;/p&gt;

&lt;p&gt;You get the choice of playing the original game and playing the new one when
you start. The original is still entertaining but it looks dated now. Gameplay
can get hectic because enemies appear with such speed after the start of a
mission. There's a decent learning curve in the tutorial campaign, but some of
the other missions are very hard to get started on before your armies are mown
down by marauders.&lt;/p&gt;

&lt;p&gt;The new version adds very little, other than making the missions much harder.
We took several goes at the first one to get by without being hopelessly
thrashed very early on, and it didn't get much better from there.&lt;/p&gt;

&lt;p&gt;Graphics are the same as they were before – it looks fine, particularly at
high resolutions, but it's nothing special. Sound is the same – the music is
dull and the silly vocal responses your troops give to commands quickly get
irritating.&lt;/p&gt;

&lt;p&gt;If you're a Stronghold fanatic and you've been waiting all this time for the
next instalment, dig in. Otherwise, look elsewhere for your strategy hit.&lt;/p&gt;

&lt;p&gt;Vista compatible: Yes&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Anthony Dhanendran</dc:creator><dc:date>2008-07-24T16:07:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2219721/review-mass-effect-role-playing"><title>Review: Mass Effect role-playing game</title><guid>http://www.computeractive.co.uk/computeractive/software/2219721/review-mass-effect-role-playing</guid><description>&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Friday 20 June 2008 at 16:16:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


A space-age role-player with mass appeal


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Mass Effect is an action role-playing game (RPG) developed by the same team
that created the highly acclaimed Star Wars: Knights of the Old Republic.&lt;/p&gt;

&lt;p&gt;You play as Commander Shepherd, a bright young space marine upon whose
shoulders rests a rather heavy weight: the prospect of galactic peace.&lt;/p&gt;

&lt;p&gt;The game plays a neat balancing act throughout, remaining challenging and
intriguing while ensuring that nothing is ever difficult enough to arrest the
flow of the genuinely interesting plot.&lt;/p&gt;

&lt;p&gt;As well as the main story campaign, there are dozens of unconnected planets
to visit, side quests to tackle and relationships to explore. Suffice to say,
you’ll be playing this one for quite a while.&lt;/p&gt;

&lt;p&gt;Many casual gamers are put off by the complexity of RPGs but, right from the
get-go, Mass Effect can be as simple or as intricate as you want it to be.&lt;/p&gt;

&lt;p&gt;You can custom-build your own hero – male or female – or just settle with the
default character if you’d prefer to get stuck in quickly. Likewise, you can
closely monitor and develop individual attributes as your character gains
experience points or simply choose to level up automatically. Perhaps the best
example of balance is the gameplay itself:
&lt;a href="http://masseffect.bioware.com/" target="_blank" title="Mass Effect website"&gt;Mass
Effect&lt;/a&gt; is almost equal parts RPG and action shooter, which makes for an
extremely playable combination.&lt;/p&gt;

&lt;p&gt;Though not connected in any way to the Star Wars universe, Mass Effect
clearly owes a lot to it. The ships, technology and weapons all bear a distinct
similarity to their equivalents in George Lucas’ space opera (though there’s no
lightsaber, sadly), while the telekinetic Force-style powers displayed by
certain character classes and the backdrop of interstellar political intrigue
feel like they’re lifted almost directly from the Skywalker saga.&lt;/p&gt;

&lt;p&gt;None of that particularly matters, given the breadth of the Star Wars
influence. But we would say that if you’ve already played Knights of the Old
Republic, Mass Effect occasionally feels like the same game but without the
official Lucasfilm branding. That shouldn’t put you off, though. Mass Effect is
a high-quality PC RPG, and one that seems to have suffered very little – if
anything – in translation from the original Xbox version.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2219721/review-mass-effect-role-playing</link><dc:description>&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Friday 20 June 2008 at 16:16:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


A space-age role-player with mass appeal


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Mass Effect is an action role-playing game (RPG) developed by the same team
that created the highly acclaimed Star Wars: Knights of the Old Republic.&lt;/p&gt;

&lt;p&gt;You play as Commander Shepherd, a bright young space marine upon whose
shoulders rests a rather heavy weight: the prospect of galactic peace.&lt;/p&gt;

&lt;p&gt;The game plays a neat balancing act throughout, remaining challenging and
intriguing while ensuring that nothing is ever difficult enough to arrest the
flow of the genuinely interesting plot.&lt;/p&gt;

&lt;p&gt;As well as the main story campaign, there are dozens of unconnected planets
to visit, side quests to tackle and relationships to explore. Suffice to say,
you’ll be playing this one for quite a while.&lt;/p&gt;

&lt;p&gt;Many casual gamers are put off by the complexity of RPGs but, right from the
get-go, Mass Effect can be as simple or as intricate as you want it to be.&lt;/p&gt;

&lt;p&gt;You can custom-build your own hero – male or female – or just settle with the
default character if you’d prefer to get stuck in quickly. Likewise, you can
closely monitor and develop individual attributes as your character gains
experience points or simply choose to level up automatically. Perhaps the best
example of balance is the gameplay itself:
&lt;a href="http://masseffect.bioware.com/" target="_blank" title="Mass Effect website"&gt;Mass
Effect&lt;/a&gt; is almost equal parts RPG and action shooter, which makes for an
extremely playable combination.&lt;/p&gt;

&lt;p&gt;Though not connected in any way to the Star Wars universe, Mass Effect
clearly owes a lot to it. The ships, technology and weapons all bear a distinct
similarity to their equivalents in George Lucas’ space opera (though there’s no
lightsaber, sadly), while the telekinetic Force-style powers displayed by
certain character classes and the backdrop of interstellar political intrigue
feel like they’re lifted almost directly from the Skywalker saga.&lt;/p&gt;

&lt;p&gt;None of that particularly matters, given the breadth of the Star Wars
influence. But we would say that if you’ve already played Knights of the Old
Republic, Mass Effect occasionally feels like the same game but without the
official Lucasfilm branding. That shouldn’t put you off, though. Mass Effect is
a high-quality PC RPG, and one that seems to have suffered very little – if
anything – in translation from the original Xbox version.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-06-20T16:16:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2218467/review-sherlock-holmes-nemesis"><title>Review: Sherlock Holmes: Nemesis game</title><guid>http://www.computeractive.co.uk/computeractive/software/2218467/review-sherlock-holmes-nemesis</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2218467/review-sherlock-holmes-nemesis'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/sherlock-holmes-nemesis/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Friday 6 June 2008 at 15:58:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


The great detective’s new adventure is anything but elementary


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Sherlock Holmes is, in many ways, the perfect character for a point-and-click
adventure game.&lt;/p&gt;

&lt;p&gt;Clue-hunting, crime solving and general sleuthing all work very well within
the style of the genre.&lt;/p&gt;

&lt;p&gt;Less familiar is the character of Arsène Lupin, a Raffles-like French
gentleman thief and literary contemporary of Holmes.&lt;/p&gt;

&lt;p&gt;Lupin is the nemesis of the title
(&lt;a href="http://www.sherlockholmes-thegame.com/" target="_blank" title="Sherlock Holmes: Nemesis website"&gt;the
game&lt;/a&gt; is actually known as Sherlock Holmes vs Arsène Lupin in other
territories) and, in fact, he has a history of fictional run-ins with Holmes,
who made several thinly disguised guest appearances in the original Lupin
stories, by French author Maurice Leblanc.&lt;/p&gt;

&lt;p&gt;The premise for Nemesis is that Lupin, having apparently decided that the
arrogant British need to be taught a lesson, sets in motion a series of
high-profile robberies, each involving a particular national treasure.&lt;/p&gt;

&lt;p&gt;Unable to resist the temptation to go head-to-head with the greatest
investigative mind in the world, Lupin sends a cryptic message to 221b Baker
Street, goading his rival into a battle of wits that sees the player as Holmes
(and, occasionally, Doctor Watson or Inspector Lestrade) attempting to foil the
thief at every turn.&lt;/p&gt;

&lt;p&gt;It’s a fun premise and one that’s executed in a pretty engaging manner.
Unusually for a point-and-click adventure, the action all takes place in a 3D
first-person point of view, which helps to make the game feel more involving.
&lt;/p&gt;

&lt;p&gt;Ironically, what lets Sherlock Holmes: Nemesis down is its attention to
detail. Environments are beautifully designed (particularly if you’re a fan of
late 19th Century furnishings), if a little sparsely populated. The
voice-acting, on the other hand, will have you wincing, while the frequent
misspellings and grammatical errors in the on-screen text are unforgivable.&lt;/p&gt;

&lt;p&gt;Despite that, it can be very satisfying to unravel the twisting plot, though
the inconsistent difficulty levels of the puzzles make Nemesis an oddly uneven
and occasionally confounding experience.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2218467/review-sherlock-holmes-nemesis</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2218467/review-sherlock-holmes-nemesis'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/sherlock-holmes-nemesis/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Friday 6 June 2008 at 15:58:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


The great detective’s new adventure is anything but elementary


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Sherlock Holmes is, in many ways, the perfect character for a point-and-click
adventure game.&lt;/p&gt;

&lt;p&gt;Clue-hunting, crime solving and general sleuthing all work very well within
the style of the genre.&lt;/p&gt;

&lt;p&gt;Less familiar is the character of Arsène Lupin, a Raffles-like French
gentleman thief and literary contemporary of Holmes.&lt;/p&gt;

&lt;p&gt;Lupin is the nemesis of the title
(&lt;a href="http://www.sherlockholmes-thegame.com/" target="_blank" title="Sherlock Holmes: Nemesis website"&gt;the
game&lt;/a&gt; is actually known as Sherlock Holmes vs Arsène Lupin in other
territories) and, in fact, he has a history of fictional run-ins with Holmes,
who made several thinly disguised guest appearances in the original Lupin
stories, by French author Maurice Leblanc.&lt;/p&gt;

&lt;p&gt;The premise for Nemesis is that Lupin, having apparently decided that the
arrogant British need to be taught a lesson, sets in motion a series of
high-profile robberies, each involving a particular national treasure.&lt;/p&gt;

&lt;p&gt;Unable to resist the temptation to go head-to-head with the greatest
investigative mind in the world, Lupin sends a cryptic message to 221b Baker
Street, goading his rival into a battle of wits that sees the player as Holmes
(and, occasionally, Doctor Watson or Inspector Lestrade) attempting to foil the
thief at every turn.&lt;/p&gt;

&lt;p&gt;It’s a fun premise and one that’s executed in a pretty engaging manner.
Unusually for a point-and-click adventure, the action all takes place in a 3D
first-person point of view, which helps to make the game feel more involving.
&lt;/p&gt;

&lt;p&gt;Ironically, what lets Sherlock Holmes: Nemesis down is its attention to
detail. Environments are beautifully designed (particularly if you’re a fan of
late 19th Century furnishings), if a little sparsely populated. The
voice-acting, on the other hand, will have you wincing, while the frequent
misspellings and grammatical errors in the on-screen text are unforgivable.&lt;/p&gt;

&lt;p&gt;Despite that, it can be very satisfying to unravel the twisting plot, though
the inconsistent difficulty levels of the puzzles make Nemesis an oddly uneven
and occasionally confounding experience.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-06-06T15:58:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2217649/review-tom-clancy-rainbow-vegas"><title>Review: Tom Clancy’s Rainbow 6: Vegas 2 game</title><guid>http://www.computeractive.co.uk/computeractive/software/2217649/review-tom-clancy-rainbow-vegas</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2217649/review-tom-clancy-rainbow-vegas'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/rainbow-vegas/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Wednesday 28 May 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


More first-person tactical shooting from the Clancy stable


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;These days the name
&lt;a href="http://en.wikipedia.org/wiki/Tom_Clancy" target="_blank" title="Wikipedia entry for Tom Clancy"&gt;Tom
Clancy&lt;/a&gt; is just as synonymous with a certain type of video game as it is with
a certain type of novel. And, by and large, in both cases you can be fairly sure
of what you’re getting before you’ve read a single page or played a single
level.&lt;/p&gt;

&lt;p&gt;On those terms,
&lt;a href="http://rainbowsixgame.uk.ubi.com" target="_blank" title="Rainbow 6 game web page"&gt;Rainbow
6: Vegas 2&lt;/a&gt; doesn’t disappoint. It’s the second title in the Rainbow 6: Vegas
series (rather than the sixth title in the Rainbow: Vegas 2 series) and puts the
player in the role of a member of an elite black ops anti-terrorist squad (so
far so Clancy).&lt;/p&gt;

&lt;p&gt;The twist is that, in this case, the battleground on which the majority of
the action takes place is not some identikit Middle Eastern or eastern European
backwater, but America’s very own Sin City, Las Vegas.&lt;/p&gt;

&lt;p&gt;Unfortunately, this supposedly unique setting is somewhat spoiled by the fact
that the previous Rainbow 6: Vegas game also took place there, and if you’ve
already played that version you won’t find much more that’s new here.&lt;/p&gt;

&lt;p&gt;As before, you and your computer-controlled squad mates will find yourselves
covertly sneaking around casinos, rappelling off rooftops, poking cameras under
doorways and taking out the bad guys throughout the fairly predictable
single-player campaign.&lt;/p&gt;

&lt;p&gt;The game comes into its own a little more if it is played online along with
other human opponents and team-mates. A good range of familiar multiplayer game
types and co-operative modes make this a worthwhile purchase if you’re already a
fan of shooter games.&lt;/p&gt;

&lt;p&gt;We would, however, warn prospective players that, in addition to the
relatively high computer requirements (3GHz Pentium 4, 1GB memory, 7GB hard disk
space), Vegas 2 suffers from some annoying graphical and gameplay bugs.
Hopefully a downloadable patch will have fixed these by the time you read this.
&lt;/p&gt;

&lt;p&gt;PEGI age rating: 16+&lt;/p&gt;

&lt;p&gt;Vista compatibility: Yes&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2217649/review-tom-clancy-rainbow-vegas</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2217649/review-tom-clancy-rainbow-vegas'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/rainbow-vegas/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Wednesday 28 May 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


More first-person tactical shooting from the Clancy stable


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;These days the name
&lt;a href="http://en.wikipedia.org/wiki/Tom_Clancy" target="_blank" title="Wikipedia entry for Tom Clancy"&gt;Tom
Clancy&lt;/a&gt; is just as synonymous with a certain type of video game as it is with
a certain type of novel. And, by and large, in both cases you can be fairly sure
of what you’re getting before you’ve read a single page or played a single
level.&lt;/p&gt;

&lt;p&gt;On those terms,
&lt;a href="http://rainbowsixgame.uk.ubi.com" target="_blank" title="Rainbow 6 game web page"&gt;Rainbow
6: Vegas 2&lt;/a&gt; doesn’t disappoint. It’s the second title in the Rainbow 6: Vegas
series (rather than the sixth title in the Rainbow: Vegas 2 series) and puts the
player in the role of a member of an elite black ops anti-terrorist squad (so
far so Clancy).&lt;/p&gt;

&lt;p&gt;The twist is that, in this case, the battleground on which the majority of
the action takes place is not some identikit Middle Eastern or eastern European
backwater, but America’s very own Sin City, Las Vegas.&lt;/p&gt;

&lt;p&gt;Unfortunately, this supposedly unique setting is somewhat spoiled by the fact
that the previous Rainbow 6: Vegas game also took place there, and if you’ve
already played that version you won’t find much more that’s new here.&lt;/p&gt;

&lt;p&gt;As before, you and your computer-controlled squad mates will find yourselves
covertly sneaking around casinos, rappelling off rooftops, poking cameras under
doorways and taking out the bad guys throughout the fairly predictable
single-player campaign.&lt;/p&gt;

&lt;p&gt;The game comes into its own a little more if it is played online along with
other human opponents and team-mates. A good range of familiar multiplayer game
types and co-operative modes make this a worthwhile purchase if you’re already a
fan of shooter games.&lt;/p&gt;

&lt;p&gt;We would, however, warn prospective players that, in addition to the
relatively high computer requirements (3GHz Pentium 4, 1GB memory, 7GB hard disk
space), Vegas 2 suffers from some annoying graphical and gameplay bugs.
Hopefully a downloadable patch will have fixed these by the time you read this.
&lt;/p&gt;

&lt;p&gt;PEGI age rating: 16+&lt;/p&gt;

&lt;p&gt;Vista compatibility: Yes&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-05-28T10:00:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2216037/review-apollo-justice-ace"><title>Review: Apollo Justice: Ace Attorney Nintendo DS game</title><guid>http://www.computeractive.co.uk/computeractive/software/2216037/review-apollo-justice-ace</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2216037/review-apollo-justice-ace'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/apollo-justice/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Wednesday 7 May 2008 at 15:31:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


More courtroom drama for the handheld console


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;
&lt;a href="http://www.nintendo.com/" target="_blank" title="Nintendo"&gt;Nintendo&lt;/a&gt;’s
DS handheld console has become home to a number of unusual but compelling games
over the past few years.&lt;/p&gt;

&lt;p&gt;One surprise success was
&lt;a href="http://www.capcom.com/" target="_blank" title="Capcom Entertainment"&gt;Capcom&lt;/a&gt;’s
conversion of an old title,
&lt;a href="http://www.capcom-europe.com/games/Ace_Attorney_Apollo_Justice/126.aspx" target="_blank" title="Phoenix Wright: Ace Attorney"&gt;Phoenix
Wright: Ace Attorney&lt;/a&gt;. This odd game, half graphic novel and half courtroom
drama, sold well enough for the company to transfer both its sequels to the DS,
then commission this completely new chapter for the new console.&lt;/p&gt;

&lt;p&gt;The previous three Phoenix Wright games had neatly tied up all the loose ends
in a long and somewhat improbable saga involving all the main characters, so
this new game sees you take charge of an entirely new fictional attorney lawyer:
the improbably named Apollo Justice.&lt;/p&gt;

&lt;p&gt;Armed only with a ludicrous haircut, a teenage assistant who happens to be a
magician, a magic bracelet whose provenance is never really explained and
“chords of steel” vocal training, you must take on four cases and in each defend
a client as they fight against a strange judicial system and the possibility of
a death penalty.&lt;/p&gt;

&lt;p&gt;Despite being developed entirely for the more powerful DS, this latest game
is remarkably similar to those originally designed for the Gameboy Advance.&lt;/p&gt;

&lt;p&gt;A few new touches have been added, such as the ability to examine evidence in
3D and some video sequences, but for the main part gameplay is the same as ever:
examine the scene of a crime to find evidence, then use this to find fault in
the evidence given by prosecution witnesses.&lt;/p&gt;

&lt;p&gt;The cases themselves are as ludicrous as ever but for the most part – the
exception being the odd role of a pair of “magic panties” in one investigation –
they come across as charmingly outlandish rather than ineptly plotted.&lt;/p&gt;

&lt;p&gt;A critical eye will find the same faults as in previous games: some sections
are insanely difficult, and the plot is linear, so the player is to a degree
simply clicking through a story. But, like the previous titles, these facts are
easy to ignore when you’re caught up in attempting to get a blind pianist, for
example, acquitted.&lt;/p&gt;

&lt;p&gt;Anyone with a DS should give the Ace Attorney games a try, and anyone who
liked the earlier chapters will find plenty to enjoy here.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2216037/review-apollo-justice-ace</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2216037/review-apollo-justice-ace'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/apollo-justice/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Wednesday 7 May 2008 at 15:31:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


More courtroom drama for the handheld console


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;
&lt;a href="http://www.nintendo.com/" target="_blank" title="Nintendo"&gt;Nintendo&lt;/a&gt;’s
DS handheld console has become home to a number of unusual but compelling games
over the past few years.&lt;/p&gt;

&lt;p&gt;One surprise success was
&lt;a href="http://www.capcom.com/" target="_blank" title="Capcom Entertainment"&gt;Capcom&lt;/a&gt;’s
conversion of an old title,
&lt;a href="http://www.capcom-europe.com/games/Ace_Attorney_Apollo_Justice/126.aspx" target="_blank" title="Phoenix Wright: Ace Attorney"&gt;Phoenix
Wright: Ace Attorney&lt;/a&gt;. This odd game, half graphic novel and half courtroom
drama, sold well enough for the company to transfer both its sequels to the DS,
then commission this completely new chapter for the new console.&lt;/p&gt;

&lt;p&gt;The previous three Phoenix Wright games had neatly tied up all the loose ends
in a long and somewhat improbable saga involving all the main characters, so
this new game sees you take charge of an entirely new fictional attorney lawyer:
the improbably named Apollo Justice.&lt;/p&gt;

&lt;p&gt;Armed only with a ludicrous haircut, a teenage assistant who happens to be a
magician, a magic bracelet whose provenance is never really explained and
“chords of steel” vocal training, you must take on four cases and in each defend
a client as they fight against a strange judicial system and the possibility of
a death penalty.&lt;/p&gt;

&lt;p&gt;Despite being developed entirely for the more powerful DS, this latest game
is remarkably similar to those originally designed for the Gameboy Advance.&lt;/p&gt;

&lt;p&gt;A few new touches have been added, such as the ability to examine evidence in
3D and some video sequences, but for the main part gameplay is the same as ever:
examine the scene of a crime to find evidence, then use this to find fault in
the evidence given by prosecution witnesses.&lt;/p&gt;

&lt;p&gt;The cases themselves are as ludicrous as ever but for the most part – the
exception being the odd role of a pair of “magic panties” in one investigation –
they come across as charmingly outlandish rather than ineptly plotted.&lt;/p&gt;

&lt;p&gt;A critical eye will find the same faults as in previous games: some sections
are insanely difficult, and the plot is linear, so the player is to a degree
simply clicking through a story. But, like the previous titles, these facts are
easy to ignore when you’re caught up in attempting to get a blind pianist, for
example, acquitted.&lt;/p&gt;

&lt;p&gt;Anyone with a DS should give the Ace Attorney games a try, and anyone who
liked the earlier chapters will find plenty to enjoy here.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Anthony Dhanendran</dc:creator><dc:date>2008-05-07T15:31:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2215757/review-jack-keane"><title>Review: Jack Keane</title><guid>http://www.computeractive.co.uk/computeractive/software/2215757/review-jack-keane</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2215757/review-jack-keane'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/jack-keane/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Friday 2 May 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Head for the high seas in this adventurous nostalgia trip


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Jack Keane is a light-hearted adventure game in which you play a cheeky young
seafarer who finds himself on a mysterious remote island populated by lots of
monkeys.&lt;/p&gt;

&lt;p&gt;Sound familiar? If you have fond memories of
&lt;a href="http://en.wikipedia.org/wiki/Monkey_island" target="_blank" title="Monkey Island"&gt;Monkey
Island&lt;/a&gt; games you'll find that
&lt;a href="http://www.jackkeane.com" target="_blank" title="Jack Keane"&gt;Jack
Keane&lt;/a&gt; bears more than a passing similarity to Guybrush Threepwood from that
game. It's not a sequel (or, indeed, in any way connected to
&lt;a href="http://www.lucasarts.com" target="_blank" title="Lucasarts"&gt;Lucasarts&lt;/a&gt;'s
Monkey Island series), but the formula is essentially the same.&lt;/p&gt;

&lt;p&gt;As Captain Jack, players must point and click their way through a series of
increasingly baffling puzzles, gathering items and combing them to solve some
enigmas or talking to characters and piecing together clues to solve others. The
similarities don't end there, either.&lt;/p&gt;

&lt;p&gt;Jack Keane shares its spiritual forbear's cartoony visuals and its
tongue-in-cheek humour, as well as its tendency to drop in frequent references
to movies and other games. In gameplay terms, the mouse-based controls are very
easy to pick up. The game's difficulty level is well pitched, too, making it
accessible to casual gamers and seasoned adventurers alike.&lt;/p&gt;

&lt;p&gt;Fans of classic 1990s adventure games may, however, find themselves hankering
for challenges that require a little more lateral thinking than those offered
here. The jokes can be hit and miss and some of the voice acting is uneven in
places.&lt;/p&gt;

&lt;p&gt;Even then it's a much more palatable experience than many other recent
attempts to resurrect the point-and-click genre, many of which seem to make the
fatal mistake of taking themselves far too seriously.&lt;/p&gt;

&lt;p&gt;In the end, Jack Keane’s major selling point is also its downfall. Taken on
its own merit, the game is a lot of fun to play.&lt;/p&gt;

&lt;p&gt;But in attempting to plug the hole left by the Monkey Island series the
developers have inevitably invited comparisons with those games, not all of
which are favourable.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2215757/review-jack-keane</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2215757/review-jack-keane'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/jack-keane/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Jonathan Parkyn, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Friday 2 May 2008 at 10:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Head for the high seas in this adventurous nostalgia trip


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Jack Keane is a light-hearted adventure game in which you play a cheeky young
seafarer who finds himself on a mysterious remote island populated by lots of
monkeys.&lt;/p&gt;

&lt;p&gt;Sound familiar? If you have fond memories of
&lt;a href="http://en.wikipedia.org/wiki/Monkey_island" target="_blank" title="Monkey Island"&gt;Monkey
Island&lt;/a&gt; games you'll find that
&lt;a href="http://www.jackkeane.com" target="_blank" title="Jack Keane"&gt;Jack
Keane&lt;/a&gt; bears more than a passing similarity to Guybrush Threepwood from that
game. It's not a sequel (or, indeed, in any way connected to
&lt;a href="http://www.lucasarts.com" target="_blank" title="Lucasarts"&gt;Lucasarts&lt;/a&gt;'s
Monkey Island series), but the formula is essentially the same.&lt;/p&gt;

&lt;p&gt;As Captain Jack, players must point and click their way through a series of
increasingly baffling puzzles, gathering items and combing them to solve some
enigmas or talking to characters and piecing together clues to solve others. The
similarities don't end there, either.&lt;/p&gt;

&lt;p&gt;Jack Keane shares its spiritual forbear's cartoony visuals and its
tongue-in-cheek humour, as well as its tendency to drop in frequent references
to movies and other games. In gameplay terms, the mouse-based controls are very
easy to pick up. The game's difficulty level is well pitched, too, making it
accessible to casual gamers and seasoned adventurers alike.&lt;/p&gt;

&lt;p&gt;Fans of classic 1990s adventure games may, however, find themselves hankering
for challenges that require a little more lateral thinking than those offered
here. The jokes can be hit and miss and some of the voice acting is uneven in
places.&lt;/p&gt;

&lt;p&gt;Even then it's a much more palatable experience than many other recent
attempts to resurrect the point-and-click genre, many of which seem to make the
fatal mistake of taking themselves far too seriously.&lt;/p&gt;

&lt;p&gt;In the end, Jack Keane’s major selling point is also its downfall. Taken on
its own merit, the game is a lot of fun to play.&lt;/p&gt;

&lt;p&gt;But in attempting to plug the hole left by the Monkey Island series the
developers have inevitably invited comparisons with those games, not all of
which are favourable.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Jonathan Parkyn</dc:creator><dc:date>2008-05-02T10:00:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>software-applications</category></item><item rdf:about="http://www.computeractive.co.uk/computeractive/software/2214703/review-army-two-xbox-360"><title>Review: Army of Two Xbox 360 action game</title><guid>http://www.computeractive.co.uk/computeractive/software/2214703/review-army-two-xbox-360</guid><description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2214703/review-army-two-xbox-360'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/army-of-two/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Saturday 19 April 2008 at 00:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Buddy up and get shooting


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Unlike most combat games, which pitch the player in on his or her own,
&lt;a href="http://www.ea.com/armyoftwo" target="_blank" title="Army of Two"&gt;Army
of Two&lt;/a&gt; gives you a buddy with whom to face the terror.&lt;/p&gt;

&lt;p&gt;If you have two human players (and two controllers) you can both play in
split-screen mode, or if you're on your own the computer will supply an
artificial intelligence sidekick. The gameplay takes the two-person model into
account: in the decent training section you're instructed how to make best use
of it.&lt;/p&gt;

&lt;p&gt;There's a clever aggro system for using one of the two to draw enemy fire
while the other can sneak around and take pot-shots at the opposing characters.
Predictably, the action takes place in the Middle East, with the two main
characters, mercenaries Tyson and Elliot trying to put one over various warlords
in the region.&lt;/p&gt;

&lt;p&gt;It's easy to get into, and while the two-player combat model takes a while to
get used to, it works reasonably well once you're into it. The learning curve is
helped by the laid-back attitude of the game – there's plenty of (not-so-witty)
banter going on between the two soldiers, and it's even possible for you to
hand-slap and headbutt your buddy, should you wish.&lt;/p&gt;

&lt;p&gt;It's not an easy game, though, and some of the earlier sections take several
attempts to get through unscathed – if one of the characters dies, it's game
over, so you must both get through each level alive. &lt;br&gt;&lt;/br&gt;
Multiplayer mode pitches two-person teams against each other and there's a
clever system for customising weapons using the shop that pops up during each
level.&lt;/p&gt;

&lt;p&gt;The guns can be souped up in several ways and you can swap weapons with your
partner if you get bored. This all helps to keep things fresh in the fairly
run-of-the-mill combat story, and there's just enough here to keep it
interesting for a lengthy gaming session.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</description><link xmlns:i18n="http://apache.org/cocoon/i18n/2.1">http://www.computeractive.co.uk/computeractive/software/2214703/review-army-two-xbox-360</link><dc:description>&lt;a href='http://www.computeractive.co.uk/computeractive/software/2214703/review-army-two-xbox-360'&gt;&lt;img style='border:px solid black;float:right;' align='right' src='http://ivory.vnunet.com/images/computeractive/review-images/army-of-two/medium.jpg'/&gt;&lt;/a&gt;&lt;p&gt;&lt;small&gt;Anthony Dhanendran, &lt;a href="http://www.computeractive.co.uk/"&gt;Computeract!ve&lt;/a&gt;, Saturday 19 April 2008 at 00:00:00&lt;/small&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;


Buddy up and get shooting


&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;content page="1"&gt;&lt;html&gt;
&lt;body&gt;

&lt;p&gt;Unlike most combat games, which pitch the player in on his or her own,
&lt;a href="http://www.ea.com/armyoftwo" target="_blank" title="Army of Two"&gt;Army
of Two&lt;/a&gt; gives you a buddy with whom to face the terror.&lt;/p&gt;

&lt;p&gt;If you have two human players (and two controllers) you can both play in
split-screen mode, or if you're on your own the computer will supply an
artificial intelligence sidekick. The gameplay takes the two-person model into
account: in the decent training section you're instructed how to make best use
of it.&lt;/p&gt;

&lt;p&gt;There's a clever aggro system for using one of the two to draw enemy fire
while the other can sneak around and take pot-shots at the opposing characters.
Predictably, the action takes place in the Middle East, with the two main
characters, mercenaries Tyson and Elliot trying to put one over various warlords
in the region.&lt;/p&gt;

&lt;p&gt;It's easy to get into, and while the two-player combat model takes a while to
get used to, it works reasonably well once you're into it. The learning curve is
helped by the laid-back attitude of the game – there's plenty of (not-so-witty)
banter going on between the two soldiers, and it's even possible for you to
hand-slap and headbutt your buddy, should you wish.&lt;/p&gt;

&lt;p&gt;It's not an easy game, though, and some of the earlier sections take several
attempts to get through unscathed – if one of the characters dies, it's game
over, so you must both get through each level alive. &lt;br&gt;&lt;/br&gt;
Multiplayer mode pitches two-person teams against each other and there's a
clever system for customising weapons using the shop that pops up during each
level.&lt;/p&gt;

&lt;p&gt;The guns can be souped up in several ways and you can swap weapons with your
partner if you get bored. This all helps to keep things fresh in the fairly
run-of-the-mill combat story, and there's just enough here to keep it
interesting for a lengthy gaming session.&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;&lt;/content&gt;</dc:description><dc:publisher xmlns:i18n="http://apache.org/cocoon/i18n/2.1">VNU Business Publications LTD, London UK</dc:publisher><dc:rights>Copyright © 1994-2008 VNU Business Publications LTD, London UK</dc:rights><dc:creator xmlns:i18n="http://apache.org/cocoon/i18n/2.1">Anthony Dhanendran</dc:creator><dc:date>2008-04-19T00:00:00.000Z</dc:date><dc:subject>Software Reviews</dc:subject><category>games</category></item></rdf:RDF>