Computer games should be taught at school because they are as much a part of
modern literacy as reading and writing, according to researchers at the
BETT educational technology
show in London.
The theory is being put into practice in a project where pupils as young as
11 are given a chance to create their own games.
Professor David Buckingham, of London University's Institute for Education,
said games are a subset of literacy, which is the ability to read or write for
any purpose that is interesting or useful.
A project called Making Games has been set up by a partnership between a
company called Immersive Education and his institute's Centre for the Study of
Children, Youth and Media. It centres on software that enables children to
create games using a simple graphical interface.
Buckingham said the exercise helped children to learn in a variety of ways,
confronting them with ideas like narrative, rules, chance, economy, and
conflict.
Judging from some of the text in a game created by a youngster called Rosie,
and demonstrated by Immersive Technologies chief executive Chris Lloyd, it does
little to improve spelling or other matters, such as starting off sentences with
capital letters.
Rosie deserved full marks for the game itself, and one suspects she may be
bright enough to make mistakes deliberately – some kids seem to consider good
spelling uncool.
But shouldn't they be encouraged to write correctly? 'That's just how Rosie
spells,' said Lloyd, reiterating that the game was teaching her other things.
Appropriately BETT, which closes at London's Olympia this weekend, is the
best geek toy show in town, with an astonishing variety of gizmos ranging from
electronic microscopes to computer-controlled routers able to carve out almost
any object you can dream up on a screen.
It's enough to make you wish you were back at school. Watch out for more on
exhibits on our Test Bed blog later.
Reader comments