Computer games can be good for children, according a three-year study
unveiled today by researchers at
Brunel University.
They focused on the online game
Runescape and concluded
that, far from being a frivolous diversion from homework, it taught many
valuable skills because the virtual worlds created by the gamers mirrored many
aspects of the real world.
Gamers are invited to join highly disciplined co-operatives called Klans in
which they share a common set of goals, adopt identities such as merchant or
warrior and divide their time online between work and leisure.
Recent research has shown most children spend as much time on computer games
as on their homework, says Nic Crowe, of Brunel's Centre for Youth Work Studies
in the School of Sport and Education, who co-authored the report.
'This is the kind of information to strike fear into the hearts of concerned
parents and educationalists alike, as they perceive it as idle 'downtime'.
However, this is far too simplistic a view,' he said.
'Our study shows that the online gaming communities are complex and highly
developed, acting as 'training grounds' for the transition from school to work.
'When playing, gamers are undergoing a complex process of 'work related
learning' - learning how to cope with work scenarios - which is far removed from
the traditionally held negative view of gaming.'
The study forms a chapter of a book, Youth Cultures: Scenes, Subcultures
and Tribes, published by Routledge.
It is not the only sign that educationalists are taking computer games more
seriously.
Professor David Buckingham, of London University's Institute for Education,
said last month that computer games
should
be taught at school because they are as much a part of modern
literacy as reading and writing.
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